He gives you a, Use the six teeth on the skeleton and take the. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Heading to the left, we give the eyes to the statue whose tongue sticks out, key held within it. After a few minutes of correctly clicking on doors, we now are greeted by a new puzzle whose premise is simple; get the faces in their proper columns, ordered as they are on the sides of the grid. Taking the screwdriver from our inventory, we can pry the eye from the skeleton directly left of the compartment and place it in one of the owl's sockets. Back in the owl room, we return the other wing and a color puzzle below the safe compartment opens. Moving to the inner left room, we use our scissors to cut the ropes binding the four living nynchkuddys to posts. Remember their poses. The power needs to be restored before anything works. Opening the left desk drawer, we obtain one of the missing books. When successful, the wood panel disappears and we collect a crowbar. You know the drill. This is a hub area for the entire museum. Go to the aquarium where the crab had a key and we drilled a hole in the tank. Using our hammer repeatedly reveals a heart emblem and a paper revealing how to unlock the right desk drawer in the office. When finished, its terrifying visage it spooks the horned ravens, causing them to leave behind a socket wrench. Pan left to the large statue blocking the door. After it falls to the floor, a photo is revealed and we add it to our inventory. It's a shame because I always find them so much more helpful than having to watch a video of someone else playing. After that, we splash the urine onto the center of the shelf before flicking back to the false reality to move the projector over the shelf and turn it on via the button. Second nynchkuddy freed! Start cooking. Returning to what we previously thought was the mouth statue, we can obtain a code from it (as stated in "The Incredible Inventions of Mr. Clockwork"). Unlock the five letter cabinet with the code DYING that we saw earlier. Thank you! We hear an unlocking sound and, when we go back to the false reality, we see the star door below the tank has opened and we can nab the sea star from within. Able to see the scroll's true version, we learn that Abigail was a serial killer who adorned her clothing in bird skulls. We open the door with a fish fossil symbol above it. Return to Floor 1 and pan right twice to the hanging statue holding a bowl. Rearrange the dials according to the owl's wings. After pressing the red button, the compartment below this skeleton opens and within are hiding a poster and a knife. Zoom in on the crank. Look at the piece of paper. Pan right (two doors + skull painting) and note the arrangement of the eyebrows on the skulls. In it's place is a crank handle and further back on the fish is another shark tooth. Awesome work! Inside is the Captain, a tentacle faced beast. No products in the cart. Venturing back into the hallway, we go all the way to the right and open the cabinet directly beside the machine with our newest key. Pan right and read the poster on the right for, Take the Sea Mysteries map from shark tooth skeleton for. It is a game played in landscape and it's playable on Desktop and Mobile on www.gamepix.com. Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. Pan right and enter the jellyfish exhibit. When done with correctly arranging the symbols, a key is revealed. When touched, each produces a note. Zoom in on the code on the desk. Open the panel under the statue. Memorise the picture here with the four fish and numbers/circles. Follow all the 'correct' doors. Using our photo of the female statue, we can insert the proper symbols into the section below the mouth statue. Entering the eye room again, we see " The Sincere Cheater" statue. Inside is a statue whose placard says "I See You". Enter the projector room and use both cards on the remaining projectors. Placing the cloth on the head of the statue causes the cloth to be turned to stone and joined to the head, allowing us to take the string of five marbles from its hands. This is basically a variation of Red Light, Green Light. Get caught and you have to start again. This is a solution for a later puzzle. Switch back to the dark dimension and go to Abigails (the bird lady) room. ! Twenty nynchkuddys freed! Feeding the figures in the room directly to the left in the order specified opens the right side of the display stand. We enter the "Flora and Fauna" wing and immediately stop. In Zwang to Plektron up your won . Pressing the red button on the machine, we recieve our ticket for the "Sea Mysteries" exhibit. Placing the starfish into the door causes it to open. By hand, they can only be pulled one at a time. Forgotten Hill Disillusion: The Library. Put all four suits into the door here to unlock it. There's nothing to do in the first room with the blue fish. Pan left and use the electrical panel to redirect power to the left (to another electrical panel). It is only visible to you. Take it back for the. Steam Community :: Guide :: Forgotten Hill Disillusion Achievements + 100% Walkthrough Content posted in this community may contain Strong Violence or Gore By clicking View Page, you affirm that you are at least eighteen years old. While Gustav tries ringing a bell to get his student to sing to the beat, the boy complains of a growing headache from the sound it produces. Slide the projector along the top of the screen to the right side. On top of the safe to the right, we obtain a camera that allows us "to see and to photograph a new reality". Some episodes are specifically addressed to a Maryland audience, but others may be of interest to NLS patrons from other states. Solving the sequence grants us a ticket to the next exhibit, the "Flora & Fauna" section. Jonah falls asleep and we can finally nab the cog from under his hand (which we add to our pocket watch) andthe finalmissing book. Round 3: move left, shield left down, shield down, move left, shield right, shield last two slots, On the way out, read the poster on the right (just outside Sculptural Arts) while in dark dimension for, Before entering, read the poster on the right for. But what could it be after all that trouble? Opening the safe presents us with a spade emblem and a large pair of scissors. The end of the scroll states that Gustav had been shot to death years ago after a rapid trial. Unfortunately, it must be collected anyway. Whirring to life with a set of dings, the machine makes us press buttons to total up the number of red lights displayed at a time. Doing this opens the medical cabinet the the left of the mess of plywood, granting us access to a scalpel. After he moves away, we now have access to the fish room. Zoom in on the panel underneath and drag each symbol to the correct row. Remember the prisoner's hint. Use the sun/moon face on the poster in the background. After arranging the projectors like the symbol on the sheet, the bottom left cabinet space opens and from it we can take a mandolin and a gold key. Above Jonah's table in the hall, we take the sun painting and inside the kitchen area, we take the moon painting. Keep switching between screens until you run into him again. Switch to light dimension and go to the lizard room. Going through the motions once more, the only differences this time are an emerald and our final red card. Zoom in on the bug on the wall spray the sweetener on the wall. But, despite our best efforts, the button does not work. Inside we're reminded that the power's out and we can't access anything within. Rotate according to the combination earlier: clockwise once, anti-clockwise twice, clockwise twice. It instantly shows us to the true reality without use of our camera, now allowing us to jump between the two realities freely. Look through the camera to see 5 numbers: II, 3, 7, V, 9. Read the recipe book in the shelf on how to make a crispy snack and. Pan right again (two doors + statue) and enter the left door again. We now can reenter the library. Forgotten Hill Disillusion features 27 achievements: While in this dimension, I'll still use the same made-up names for all the rooms even though they have very different things in them now. We return to the "Lost and Found" booth and grab the crowbar. Using our photo of the poster from earlier, we can turn the crank in the proper direction and grind up the worms into a paste in the awaiting bowl below. Pulling the cord once more, the elevator comes back into view. 24.7K. Going left, we take a mandrake from the demon boy statue's arms. There are now; If you are unable to Pick up your items during the scheduled pick-up times, do Not bid. Twenty in total! This item will only be visible in searches to you, your friends, and admins. After getting all of these sculptures level with one another, the left cavity in their display stand reveals an eye and yet another card. Click on the door and give the guard the ticket. Sometimes I feel like lately the practice of making a through written guide for a game has started to die out. The recent Arab rebellions have underscored the rapid decline of the Christian population in the Middle East. Complete all the puzzles to learn more about the story of Forgotten Hill. It's more or less: rectangle, triangle, vertical circle, cross, horizontal circle, flat line. Returning to the office, we use the clue and more photographs to open the cabinet and we can now get the hammer. forgotten hill disillusion: the library written walkthrough. Mon, 09 Jan 2023 21:20:43 Game Questions . Returning to the false reality, we enter the music room (as the door is not there in the true reality). However, we must return to the fish sculptures in the fish room and give the angler it's eye back, giving us our solution to the final puzzle in the skeleton fish room. Pan right to the very end. Returning to the fish room, we give another bottle of water to the creature who gives us a hint for a future puzzle. Changing to the false reality again, we use the garden scissors to sever the pumpkin from its vine and stuff it into our inventory. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Captain Adam Drake. Pick up the Sculptural Arts map from behind the sculpture on the right for. It must be done in one motion without lifting the mouse key. Specifically another shark tooth, a bottle with water, a puzzle hint, and a book entitled "Creatures of The Deep". Going into the "Sea Mysteries" wing, we venture into the jellyfish room. After arranging the arms for the first position, we pull the cord below the cross to record it, Repeating this until the end of the sequence, the cross rises up and we get access to another piece of paper with a puzzle solution. Returning to the plant room, we check the "Amazing Plants" book and see that we can attatch the bird skull to the stem. October 2, 2021. well the things were not how i was waiting but the game was good, wanted put poison in the wine, the flea was funny, i wanted put the killer flea in that . After doing such, colored lights are triggered. Ask your Forgotten Hill Disillusion: The Library question for Android and get answers from real gamers. Take the. Using the photo, we can properly arrange the previously hidden symbols in order. Directly to the right of the button is a gear puzzle. Refer to the recipe book on how to make Mandrake Bread. Returning to the hallway and adding oil to the wheels of the cart holding the angel statue, we can finally move it from the door it was blocking. Using a camera on the monster, we see which of its eyes are closed and place the marbles within. Entering the room with a projector symbol above it, we can place the card into the proper section of the projector in the center of the room. Switch to dark dimension and rotate the four triangles in the electric panel spot: top two face away from each other, bottom left points lower left, bottom right points upper right. We enter the exhibit, quickly finding we are unable to exit. Repeat with the other three fish and move them into their respective positions. Mr. Larson had successfully escaped Forgotten Hill only for his stories of the town to be treated as unbelievable, causing him to think he'd gone crazy. Placing our two gears within, we learn that we don't have enough gears. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Gustav Mellor. Inside we see a multitude of insects and a fetus. If it's a triangle, the statue is pointing at the 'correct' door, and an eye means it's pointing at the 'incorrect' door (i.e. Use the key to unlock the cupboard below the owl. Upon entering the room, we can see the monster sculpture the symbol is designed after. Switch to the light dimension and collect sap with the bottle for. Same as above, but Mr. Larson returns the crowbar and instead takes carpenter's tools with him (specifically a hand drill, a saw, and a hammer), allowing the player to receive a special achievment whose description states "Make the first step in your future occupation". Show all games in series. Enter the room with the mouse hole (it's next to the library). Download Forgotten Hill Disillusion: The Library for Android to welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Successfully beating it causes the creature inside to die and blood to bubble from inside the vessel, unable to be interacted with further. Going right reveals a second room for this section and a particularly curious bookshelf. Pan right until you are outside Adam Drakes room. Place the key in the hole and zoom in on the owl. You find yourself in the Forgotten Hill Museum, exploring the exhibits and solving riddles and puzzles. Upon unlocking it, we now have the owl's other eye! Retreating to the hall where the childstatue is, we open the cabinet underneath to reveal another missing book. He asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Where we last left off, we were at the lost and found booth. Clicking the newspaper on the shelf, we read about more disappearances of children. Give him the bottle of water. Zoom in on the insect puzzle. Back again we move to the reef room, heading further into the left side of the room before switching to the true reality. Using the information obtained from this machine, we return to the demon boy statue and solve the puzzle box below him. Bringing it back to the nynchkuddy, we put it on the plate before him. Mr. Larson can free all of the nynchkuddys, open the double doors via crowbar, return the crowbar to the stand (as to get an achievment for "not stealing"), and leave with them all. Returning to the true reality, we can now see symbols telling us to switch the sun and moon. Leaving the room, we snap a photo of the poster via the camera, giving us a hint for an upcoming puzzle. Pan left back to the first room and enter the insect exhibit. Pan all the way right and note the poses of the statues II and III. Back in the main hall holding all the wings of the museum, we go once to the left, just outside of the "Sea Mysteries" exhibit. How was he here with us now? Back at the "Lost and Found", we trade the sheet with the saw. Citing the recipe for mandrake bread, we adjust the oven's settings and within a moment we have a fleshy loaf for the taking. A game of memory with a twist (literally), we can take gears and an empty bottle once solved. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. There we change back to the true reality and use the same solution on the panel to the direct right of the fish room. Read "The Increbile inventions of Mr Clockwork" and learn how the Code Generator works. Retreating to the hall and heading all the way right once more, we enter the fossil room again. Pan right again and use the camera on the picture here to see three sets of rotations: clockwise once, anti-clockwise twice, clockwise twice. They are (left to right, bottom to top): (5,2), (3,1), (4, 4).