Despite the nerf to scaling, a fundamental problem remains. 14 Tenet Livia. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. They are the physical elements of the game. you wont be sitting for so long hitting the same target. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Each can be increased by use of their respective mod cards. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. The simplest solution would simply be to buff the IPS mods with secondary stats. Internal Bleeding | WARFRAME Wiki | Fandom This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Unable to move or attack for 3 seconds. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Void and True damage are two unique damage types that are fairly rare. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. (It's weaker than pure Viral before you even pair it with Slash.). Sawtooth Clip: +90% Slash, +90% Status Duration Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Simply selecting the proper config for the occasion ~ been working well for me so far. The bleed from slash is OP, its that simple. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. . Ambassador Warframe Your Quick Guide - Hypernia Has no effect on the other damage types, including elementals. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Sourced from official drop table repository. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. We don't need complicated mods. Vendor Sources Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. New player here. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. which is why in my suggestion, there would be effectsthat bypasses armour and shields. (~6x Neutral). Kuva Nukor - Impact vs Magnetic : r/Warframe - reddit In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. Create an account to follow your favorite communities and start taking part in conversations. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. However, the actual effects from the armor stripping are applicable for the whole squad. 2020 Digital Extremes Ltd. All rights reserved. The Love-Hate Relationships Between Looter Shooters and their 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. but the community still wants their OP status. Ergonomic design for optimised comfort. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. It's a design problem when Bleed tics deal more damage than Puncture damage. Duviri isn't just another open world - it's an entirely new way to experience Warframe. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Viral/Bleed remains as the best answer to armor besides Warframe abilities. If you're a new player, we recommend Corrosive and Heat. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Status Effects General The status effect of Impact damage is Stagger. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? Warframe Ash Guide - How to Obtain, Craft, and Best Builds The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. Sourced from official drop table repository. (Half the damage of Puncture). unfortunately this right here is the problem with people. Impact Damage | WARFRAME Wiki | Fandom By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Very high critical and status chance also with high attack speed. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Increases effectiveness against enemies with Shields, especially Corpus units. If you had to choose one stat, which would it be? Related: Warframe: Galvanized Mods And Weapon Arcane Guide. Press J to jump to the feed. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. However, this is a total guess, I personally have never used them at all. Certain mods in Warframe allow you to add elemental effects to your weapons. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Best way to damage Void Angels? : r/Warframe - reddit Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. Zetooo94 2 yr. ago (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Manage all your favorite fandoms in one place! It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Warm and healthy dish with various veggies and herbs. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. These are the most common damage types. Blast is created by combining Heat and Cold. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. Each weapon now also gives three different types of damage: impact, puncture and slash. which is why in my suggestion, there would be effectsthat bypasses armour and shields.
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